

Pick up the third box and jump back on the fan (this should knock the second box back to the ground). Pick up the box from the ledge and place it on the even higher ledge. Drop the box into the wall fan air stream and the box should rise up and lift you higher. Drop back down, pick up another box, and jump back into the fan. Pick up a box and jump into the fan, at the peak, you should be able to place it on a nearby ledge. Now pick up the fan and place it on the wall receptor. You can now stair step up these boxes to bring the third box down. Then place the other box in front of the fan. Place one box on the fan on the right side (there is a box above). Enter the purple puzzle gate to complete the next obstacle. Solve the block puzzle to proceed through to the next area.
#The talos principle floor 2 full
But if you really want full solutions you can see all of them, for example, in this 33 minutes guide on youtube.Head back into the elevator and go up to Floor 2. I don't put here exact solutions intentionally, I think a player should solve puzzles by himself. Messenger place at C hall, on a floating iland.Įverything you need is right in front of you. Tower's 3rd floor, on the left from the door. But you can't solve it until you reach the hall C. You can take connectors outside from the tower. "Dead Man's switch", around a corner, near the front wall. "Seven doors of the recording", at the right back corner, just follow the barriers. At the hard you can take a connector inside to the open world. At the simple you can use locations of 3 puzzles. "Close and jammed", hidden area right after first barrier on the left. "Time flights", hidden area in front of the recorder. "Outbliette", behind the wall on the right. "Weathertop", at the left front corner, you can see it when you solve the puzzle. "A Ditch and a fence", at the left front corner, behind a wall. You can find a connector in the open world. You can see it easily if you explore the ruins a little bit. Open world, at ruins behind the puzzle areas, behind a barrier. Open world, at the top of the big arch structure in front of the big pyramid. You can take things outside from puzzles. In a middle of the open world, on the top of the spire. You can get one of the puzzle-connectors outside. There is a hidden source and receiver in the open world. "Right angle", hidden area near the front wall, you can see fan. You can level up a bit one of the connectors at another puzzle. In a hidden area right near of the door (to the left). You can come in from the inside of the puzzle. "The Tomb", behind right statue, you can see a path from outside.

You can shoot laser though the violet barrier. "Two Pesky Little Buzzers" Left back corner. Open world in hidden area to the left, between 2 puzzle areas. Behind a wall at hidden area at back left corner. Right front corner, where the black ball was. There is a hidden connector on the top of a column (or a tree in older version of the game), that is nearby. You will need to know what is HEX and what is ASCII. Open space, under ground near the teleport. There is a door in the backwards direction from the teleport. You can take a key outside from a puzzle. Behind a small wall in bushes to the right. It is in hidden area behind the fence to the right from the puzzle door. Twice to the left to L-shaped puzzle area. Forward from the teleport to another puzzle area.
